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[DONE] Start the Midronome with a MIDI CC# (MIDI Start)
Posted: 12 May 2024, 23:27
by 1vl
It would be nice to START the Midronome with a CC# (this would complete the already implemented features with MIDI continue and Midi Stop via CC#).
Unfortunately, not all MIDI devices are able to send MIDI start and it is even not always easy to set up in the DAW.
This has already been discussed here...
viewtopic.php?t=373
Re: wish: Start the Midronome with a MIDI CC# (MIDI Start)
Posted: 14 May 2024, 09:26
by Simon
Thanks for creating the topic
Unless someone makes a case against it, this has a very good chance of being implemented at the next release.
Re: [DONE] Start the Midronome with a MIDI CC# (MIDI Start)
Posted: 14 May 2024, 11:07
by Simon
This will come as part of Firmware 3.0 already. Two MIDI CC's have been added as shown below.
Simon
Re: [DONE] Start the Midronome with a MIDI CC# (MIDI Start)
Posted: 17 May 2024, 14:44
by 1vl
wow, I couldn't look that fast - Thank you, Simon!!
I find this super helpful, as it makes it possible to integrate the Midronome, especially automatically/using controllers/hardware.
Out of interest: Is there a reason why the start CC# are split differently than stop/continue?
Start value 20 = Port X vs. Continue/Stop has 1 command each for port 1 and one for port 2.
Re: [DONE] Start the Midronome with a MIDI CC# (MIDI Start)
Posted: 17 May 2024, 16:44
by 1vl
Just tested with the hardware. The Midronome responds nicely to everything, except of course the start command that is coming in fw3.0
So nice, that this is possible now (=then)! In fact, a controller needs some slots to tell the midronome exactly what to do...:
1. CC# for Midi Start Port X
2. CC# for unmute
3. CC# for Tempo
4. CC# for time signature
5. (Tempo can eat up 2 CC#) or send Midi to other device...
With a shared command for start+unmute and one for stop+mute the amount of messages can be reduced maybe...?
Or of course with Midronome presets this could perhaps be done with one command...
Re: [DONE] Start the Midronome with a MIDI CC# (MIDI Start)
Posted: 20 May 2024, 22:32
by Simon
Interesting point about the combo stop+mute command, but this is very specific so I'm afraid adding it will add too much clutter.
Moreover, with the "
Mute button follows Play button" feature it will be enough to send a start/stop command.
And yes presets (when implemented) will also be able to be changed via a command, and the presets could include the metronome state as well (feel free to mention what a preset should and should not include on
viewtopic.php?t=37 )
I was thinking using a MIDI Song Select to change to preset X. Any thoughts on that?
1vl wrote: ↑17 May 2024, 14:44
Is there a reason why the start CC# are split differently than stop/continue?
Start value 20 = Port X vs. Continue/Stop has 1 command each for port 1 and one for port 2.
Yes my logic was 0 for port X, 1 for port 1 and 2 for port 2.
Resetting on port 2 only is not posssible, hence why there is no 22.
Re: [DONE] Start the Midronome with a MIDI CC# (MIDI Start)
Posted: 21 May 2024, 12:42
by 1vl
the "Mute button follows Play button" feature it will be enough to send a start/stop command.
Didn't see that - thanks for the tip!
This requires an extra foot switch, but sounds like an extremely simple and reliable solution.
And thank you for your explanations!
Re: [DONE] Start the Midronome with a MIDI CC# (MIDI Start)
Posted: 21 May 2024, 13:54
by Simon
1vl wrote: ↑21 May 2024, 12:42
This requires an extra foot switch, but sounds like an extremely simple and reliable solution.
Ah you are speaking about the workaround - yes
But the feature itself (Mute follows Play) will probably be implemented eventually, either FW 4.0 or 3.x I would guess, then you won't need the footswitch
Simon